Mercenary: The Second City A weary Mercenary, frustrated by his futile attempts to find the metamorphosed kitchen sink, one day decided to commit suicide: he boarded a nearby plane, climbed to an altitude exceeding 150m and levelled out. He fired and accelerated to 1781 mph in order to collide with the cubic missile, but as his hand moved over the velocity controls, an unknown force guided one finger to the 'take' button on his console and, instead of the explosion he waited for, the mercenary heard a gentle ping emanate from the TV speaker - he'd picked up the missile! Turning the aeroplane around, the Mercenary spotted the nearest dot in view and flew towards it. The dot soon burst into the image of his crashed Prestinium spaceship at location 08-08. The Mercenary tentatively picked it up and took off again, this time towards the nearest hangar - a red one at location 08-01. The Mercenary descended on the elevator and walked nervously towards a triangular doorway As he approached, he sensed mocking laughter growing louder. But he continued, undaunted and undeterred. He collided with the doorway and instead of the all-too-frequent headache, he heard a buzz as the door opened. A scream reverberated around the planet as the source of the Mercenary's frustration appeared before his eyes: the triangular key was inside the cheat room! Also present was the elusive GOLD, a valuable commodity indeed, for the Exchequer paid 5 mena-credits just to admire it. 'The maze of blue and green rooms was found to have two exits, depending upon which manifestation of the green hangar (at location 13-08) was used as the entry-point: at one exit was the DATABANK, worth a cool 1,091,000 credits, found in the CONTROL ROOM.' In a state of bewilderment and consternation, the Mercenary boarded the new cheese, the TABLE, located in the PALYAR BRIEFING ROOM, and flew to an altitude of 88,013 metres at location 00-00. Here was found the mysterious object floating in the sky: the NEUTRON FUEL: it also proved to be valuable when taken to the PALYAR ENGINE R00M and sold, netting 909,000 credits. Considerably more than the paltry 23,200 offered by the Mechanoid Fuel Stores. "Though entranced by his sudden wealth, the Mercenary retained the foresight to save his position before agreeing to a sale, and soon catalogued the following offers: Catering Provisions Kitchen 151.021 credits 12939 Supply Conference Room 100.000 credits Medical Supplies Infirmary 30.354 credits Large Box Mechanoid Store 202.600 credits Palyar Store 25 credits Energy Crystal Palyar Power Room 22.450 credits Mechanoid Power Room 450 credits Useful Armament Palyar Armoury 165.445 credits Mechanoid Armoury 10.000 credits Winchester Palyar Laboratory 274.130 credits Mechanoid Laboratory 274.000 credits 'An act which only a true Mercenary could have the audacity to commit, and the guile to leave until the end, was to drop the Mechanoid leader in the Palyar Interview Room for a meagre 45,000 credits, bringing his total earnings to a staggering eight mega-credits!! "Yes, there is more money to be earned (and does this have to be earned). If you have the PASS, prove you've found it by shooting all the Mechanoid-occupied locations. A single mega-credit reward awaits for the completion of that particular task. "This, as mathematics will confimm, brings the maximum possible earnings to an incredible nine mega-credits, slightly better than the 1,909,000 available in the so-called 'tourist haven' of the Central City! "A final point which the Mercenary discovered was that once in possession of the 'mutated' KITCHEN SINK, the MISSILE, it is again possible to pick up any object which remains visible (even as a dot) beyond the normal range and this includes the PALYAR COMMANDER'S BROTHER-IN-LAW'S NEW SHIP, which has a maximum velocity of **75 mph (exceeding the 9999 mph speed restriction) and is the only other ship able to reach the neutron fuel. It can only be boarded inside an underground hangar, for it flits away at 100 mph, on the surface. Be careful for it also does this if you crash while flying it, end on rare occasions inside the hangar. It is also possible to pick up a maximum of NINE ENEMY SHIPS, though only one remains when they are dropped - the Mercenary reports that he couldn't find any use for the ENEMY SHIP, and it doesn't appear to be a replacemant for the PYRAMID." press back to - like - get back SITE SOURCE:A C64 trainer page ?? for all your pokes, hints and cheats. (V1.2)