Mercenary Second City Notes The maps have been tried to be drawn as correctly as possible, but sometimes rooms would have been overlapped and i stretched or shortened them a bit. However, if doors are adjacent in the maps, they also are in the game (especially important for rooms where you cannot see). If a door is drawn in one room only so that means that it applies to that room only - if it is a normal door it is a one-way. All maps reflect the initial state how you perceive the Second City,keep an eye on your orientation as you have to use a teleporter which mirrors your perception (It is really the perception that is mirrored, check your compass) to complete the game. I recommend to use the mirroring teleporter twice so you have your normal view again. Dark rooms have been marked with one filled-out corner in the room, the orange rooms have a stripe in one corner of the room. Bidirectional Teleports (TA-TD) Bidirectional teleports are black and flash white. A 03-04 <> 08-01 B 03-04 <> 14-15 C 03-04 <> 13-08 D 08-** <> **-08 Unidirectional Teleports (1-14, Tn are sources, Xn are targets) One-way teleports are red and flash white, except for the view mirroring teleport which is brown and flashes yellow. 1 13-08 -> 08-01 2 05-13 -> 08-01 3 05-13 -> 03-04 08-** -> 03-04 4 03-04 -> 03-04 5 13-08 -> 14-15 6 13-08 -> 05-13 7 13-08 -> **-08 8 13-08 -> **-08 9 13-08 -> **-08 10 13-08 -> **-08 11 08-** -> **-08 12 **-08 -> **-08 (This one mirrors the view.) 13 08-** -> 13-08 14 08-** -> **-08 Random Teleports (TR) Random teleporters are green and flash yellow. Always save before stepping into a random teleport as it can lead into prison. 03-04 <> 05-13 <> 08-01 <> 13-08 <> 14-15 <> **-08 -> Prison Elevators (E1-E3) Elevators are blue and flash white. They are used in the colony craft. One elevator with a down arrow is connected to one with an up-arrow. Authors Cheat Room One-way Triangular doors leading to the Authors Cheat Room are marked with A*. Triangular doors which can be walked back have a letter appended (AA-AN). Please note that there are also some triangular doors which just lead to other rooms. Other exits Doors with an asterisk * lead out of the colony craft (Happy walking to the next elevator!). Hangar colors 03-04 beige 05-13 gray 08-01 dark red 08-08 violet 13-08 dark green 14-15 light blue (Photon emitter required) 08-** light green **-08 olive green There are also 3 alternative hangars which are out of order: Gray, dark green and violet. Outdoors Objects 00-00,88000 Neutron Fuel 08-08 Dominion Dart 08-08 Crashed Starship (General key) 08-08,65000 Hovercar Anywhere,>350 Missile (Pick up anything) Mysterious Buildings 08-[96] Pyramid 08-69 Radio transmitter