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MERCENARY 3: THE SOLUTION


1- Hints and solutions for Mercenary III (complete solution)
2- Printable list of items and locations without any spoiler
3- Gamma System planets and moons description
4- Maps and other help files


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HINTS AND SOLUTIONS FOR MERCENARY III - The Dion Crisis.

By Simon Guyart (for E-mail, see at the end of this file).
August 4th, 1996
Many thanks to Adrian Hurt for his (huge!) help, and to other contributors: Pawel Garycki, Simon Berry, Trevor Dunne, Mooz.

Mercenary 3, By Paul Woakes, (c)1991 Novagen (Even if it doesn't exist anymore!).
One of the greatest games for Atari ST and Amiga.

TABLE OF CONTENTS
Introduction

I - OUTLINE BRIEFING AND SOLUTION BRIEFING
1 - Get elected
2 - Bankrupt Bil
3 - Lock him up
4 - Blow it up
5 - Shoot-em-up
6 - ???

II - WHAT I HAVE FOUND - UNTIL NOW
1- WHERE ARE THE DOOR KEYS ?
2- THE A-TO-Z COMPUTER AND OTHER USEFUL EQUIPMENT
3- I HATE THE BUS AND I CAN'T STAND TAXI DRIVERS !
4- YEP ! A BUG IN THE GAME !
5 - THE NOVAGEN SAFE HINTS
6 - THE TRANSPORTERS
7 - THE 5 SOLUTIONS
8 - WELL OK HERE IS THE 6TH SOLUTION


INTRODUCTION

The story in 30 seconds :
" With the threat of Damocles averted (in Mercenary II), the peoples of the Gamma solar system have resumed a peaceful existence; free to continue their life of commerce, politics and the pursuit of pleasure.
The President Margaret has conclued her term of office. There's to be an election. You've had some time away from it all, but on your return, you find that all is not well. A sinister character has risen to prominence - the enigmatic PC Bil. You see beneath his guise of benevolence a boundless ambition that needs to be checked..."

First of all, let me remind you of the "outline briefing" that was in the pack with the game.
It gave many hints about the different ways to complete the game, with less and less detail for every method.

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I - OUTLINE BRIEFING AND SOLUTION BRIEFING

1 - Get elected
There's to be an election! PC Bil is standing unopposed for the Presidency. So, why not stand as the Candidate against him. Get elected and the freedom of Vesta Parliament is yours. Well within your powers to veto his application for planning permission to mine on Dion.
Bert, the taxi driver on Metis will vote for you, and with your vote, that's two! And the Election Registar's Office on Vesta is very happy to have you logged on as a candidate to make it a real contest. Now you have to set about getting the message across through the media - "Vote For Me!". Once they know you're a candidate, people will.
So get around those Ad Agencies, the TV Company and the Publishers - but be prudent with your promotional spend. They'll all take your money, but some are more effective than others.
The Trade Commission are keenly interested in the result, so take advantage of their Opinion Pole to keep posted on your progress. And the Daily Comet gives the stories behind the news. But remember, in the glare of publicity surrounding your candidacy, you should lead an exemplary life - and Bil could play dirty!
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2 - Bankrupt Bil
Pick up the Post-It note at your meeting to learn that Bil's a little strapped for liquid cash right now. Too much won at his Bacchus Casinos will bring down his debt-laden empire. But it's unlikely you'll be lucky enough to win that much without some way to narrow the odds.
After meeting that larger than life character, PC Bil, you do go on to sample the gambling at Uncles Casino and Bosher's Bar. Fair fun, but with the odds loaded against you. Just a couple of big wins will more than embarrass Bil. So you give some though to bending the odds in you favour. Somethig of a search, but - how to charm the Wheel of Fortune into paying you a fortune? Or perhaps that magnetic Fruit Machine can be manipulated!
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3 - Lock him up
Take him out of the game. Like Al Capone, he needs locking up. But not without just cause. A private detective, J. Arthur Hoover has the low down. Present it to the proper authorities and you're deputised.
A high security prison needs to be purposed-build. Not too easy, with beaurocratic building rules and regulations. C Rooke will sell you the deeds to that prime building site on Logos and Instant Architects have a design for a model prison. Builders are Riss-Key and there's Planning Permission and the like to contend with. Get the components in the right order and you have him. That's if you can capture him!
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4 - Blow it up
On a tour round Chaldea, with those cahotic robot taxi drivers, you learn at the Bank that Bil's lines of credit are closed, and at the Insurers that his mining equipment isn't covered. So destroy what he has to put an end to his plans. An explosive solution. Six pieces required, plus a detonator. Pyrotech Supplies is the place to start to locate some explosives manufactured by Hantzen Industries.
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5 - Shoot-em-up
Shoot your way to victory! Bil's power base is supported by his fleet of battle craft. He'll run scared if they are all shot up.
With an eye to a bargain, you've bought your spacecraft from Stellar Factors on Ur. Now into battle. But, unless you're extremely good, not before you've borrowed the playtesters 'Shield' device.
Now to coax out Bil's full fleet of Battle Craft. Pop off a few Observers to excite the fist wave and an incursion into Bil territory on the more remote moons that he owns will yield up more forces from his military base on Thalia. But then, think what would really annoy him to bring out his last line of defence.
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6 - ???
This is the one to reap the maximum rewards. The one for the really exeprienced player. So we're not going to give you any clues at all. Good luck.

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II - WHAT I HAVE FOUND - UNTIL NOW

1- WHERE ARE THE DOOR KEYS ?

A: Dion, Birmingham Island, Companies House, 03-00, 4th floor; unlocks Author's House, 14-13 Birmingham Island, Dion.
B: Clotho, Bil Industries, 01-00, ground floor; unlocks PC Bil HQ Building office, 02-01 Enterprise Base, Tolosa.
C: Dion East, Bil's Mother, 04-04; unlocks PC Bil HQ Building office (2nd door), 02-01 Enterprise Base, Tolosa.
D, F, G, I: Gaea, Ur City, Queue Locksmiths, 01-03, ground and 1st floor.
        D unlocks ???
        F unlocks ???
        G unlocks ???
        I unlocks Timewarp Prison, 02-06 Metis Moonbase, Metis.
E: Eris Capital, Margaret's Retreat, 06-03; unlocks Vesta Parliament, 04-06 Politburo City, Vesta.
H: Eris Capital, Instant Architects, 14-11, 8th floor; unlocks the prison to build on building site, 02-03 Logos City, Logos.
J: Dion, Birmingham Island, Author's House, 14-13; unlocks Novagen Office, 02-11 Birmingham Island, Dion.

In Damocles, dropping an explosive (power 3), just next to the door unlocked it. Never tried it in Mercenary 3, but...
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2- THE A-TO-Z COMPUTER AND OTHER USEFUL EQUIPMENT

The a-to-z computer is a useful item that describes many buildings and special places.
What about Eris Capital City, ETA House, 08-03, 9th floor?

Authors Computer (If you destroy it... You destroy the Gamma System!) : around 517-136, Midas. It's the same puzzle to find it as it was in Damocles to find the Magic Crystal, except the pyramid number is now in clear: 69 08 44 53. There is a red beacon to locate it, so get the red beacon locator! But it seems there is no Authors Chair in Mercenary III... Well, you can activate the Authors Computer anyway! There are two ways for this. The 1st one: board the Superperson Suit, it acts as the Authors Chair (see below). The 2nd one is even easier: get the Authors Comptuer, press HELP then F10 to quit. You'll notice you won't be teleported to that boring bus stop on Eris anymore, but in space. There you can activate the comptuer! Actually, you've been placed in the Superperson Suit even if you didn't have it (crash and you will see!).
Note the bugs with the Authors Computer: first, activating it triggers the message from Captain Ohara's on the return flight after having met PC Bil. Second, if you try to destroy Eris, drop the Authors Computer, and try to Quit (F10): you should be teleported on Eris but as it doesn't exist anymore... So on ST you stay where you are for a couple of times, then the game hangs if you try again; the same situation crashes on MDDClone 3.1, and on Amiga using WinUAE, it brought me back to the start, at Timewarp Prison! (and if Metis was destroyed too, you're brought to Vesta... And I stopped testing there ;) )

Other useful items:
- Antigrav (allows you to pick up heavy items) : 02-03,Theon. (red beacon to locate the base)
- The Powerglove works just like the antigrav, allowing you to pick up heavy items. It's on Eris, Snow Island, coordinates 03-04. It's in a shop building but the price is 0 credits.
- Detonator (to use the explosives) : 14-05 Eris Capital City (Eris Power Gen)
- Red Beacon Locator : 09-02 Eris Capital City (Playtesters Stores)
- Blue Beacon Locator : 01-00, Clotho (Bil Industries, 4th floor)
- Black Beacon Locator : Black Beacons are always active. You don't need any locator.
- Briefcase : where damn is that #@*$! briefcase?! You can carry 20 items if you get it! "The briefcase is on the 8th floor of the Dion Verdant Party HQ, which is at 03:14, Birmingham Island, Dion." This was Adrian Hurt answering to me - Thanks, Adrian !
- Superperson Suit : 09-00 Birmingham Island, Dion (Bil's Drapery). It's nothing but a spaceship that you can carry with you, without key. And actually, it's Damocles' Authors Chair! Thanks to Pawel and Simon B. for this one.
- The Zimmer Walker in 05-01 Dion North, Dion (Old Joan’s Cottage) is actually a ship. Pick it up, get out and go get its key: it's the Captain's Log, in 00-04 Birmingham Island, Dion (Dion Spaceport). Then you can board it.
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3- I HATE THE BUS AND I CAN'T STAND TAXI DRIVERS !

(Where to find a free ship quickly)
Even if the taxi drivers can give you some information, it costs a lot, and you're not free to go anywhere. There is a good joke in this game : the ship you had in Damocles (Mercenary II) is parked... Just BEHIND THE JAIL at the begining of the game ! Argh !
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4- YEP ! A BUG IN THE GAME !

Try to enter inside the 08-04 building in Eris Capital City... Pretty strange if you go up. The MDDClone author explains: "There is an bug in the building data... in both Damocles and M3. The building at 08-04 is a building unique within the Gamma system of M3. Like a few other buildings, it was defined but not used in Damocles. The bug in the building data is simple: the bit that indicates whether the building is a multi-storey building is in fact not set. The way the room data works out, there is in fact only one floor - the ground floor. When you enter, the only key that would work is 'G' for ground floor. However since you are already there, that key is ignored. Since the room is very small, the door stays open when you go inside since you can't get far away from the door enough for it to close. So that's why when you enter, none of the elevator keys works."

Oh, about bugs... Avoid using the KAOS Robot Taxi Service on Gaea Chaldea City, it's totally bugged - but this time it's a "normal" bug, wasting your money in the game ;)

Other bugs exist. (see the Author's Computer!)
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5 - THE NOVAGEN SAFE HINTS

If you open the Novagen Safe (with an explosive set to 0), you will find the following hints; each one being for the different ways to finish the game described above (Outline briefing):
1 : The people at Galaxy Spaceport should be seen - talking to people and holding a child with you will increase your popularity. Don't leave with the child though!
2 : Check out the equipment at Amplin Electronics - this is where the electromagnet is stored, useful to cheat with the Fruit Machine.
3 : Of benefit if you can cut out all the red tape - collecting the Red Tape item (Gum Store Drapery, 06-06 Bare Island, Eris) has the same effect than buying the building site and registering it.
4 : It can help if you go incognito on this route - the Disguise bought at Theatrical Customier in 04-06 Velos City (Eris) makes Bil's fleet not recognise you so no one will shoot at you! (Thanks Pawel for this one).
5 : More chance if you use play-testers equipment - located in 09-02 Eris Capital City, holds the shield (see explanations in the solution).
And still no hints for the 6th solution (Don't worry, I think I've found it).
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6 - THE TRANSPORTERS

They teleport you to from one transporter to another. Their location:
0: PC Bil HQ Building, 02-01, Enterprise Base, Tolosa, basement.
1: East Strip Spaceport, 01-08, Bacchus Waystation, Bacchus, outside.
2: ETA House, 08-03, Capital City, Eris, 1st floor.
3: Dooberrys Solicitors, 00-06, Metis Moonbase, Metis, 9th floor.
4: Vesta Parilament, 04-06, Politburo City, Vesta, basement.
5: DHSS House, 04-02, Logos City, Logos, 4th floor.
6: Trade Commission, 08-08, Chaldea Metropolis, Gaea, 1st floor
7: Bil Industries, 01-00, Clotho New Town, Clotho, 1st floor
8: Verdant Party HQ, 03-14, Birmingham Island, Dion, 2nd floor.
9: Writers Guild, 03-02, Velos City, Eris, outside.

If you got the Antigrav, you can pick up a transporter with you: really useful. Don't forget to pick up your ship before the teleportation.

The teleport cubes trick officially used in Damocles Data Disk 2, also works in Mercenay III. What is it exactly? Well, you can teleport into your own inventory or in the briefcase if you carry a transporter! Do to this, once you stand inside a transporter (white screen), press the number of the transporter that is in your inventory (not using keypad). You will then be teleported into the inventory, which you can explore as if you were in a building's elevator.
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7 - THE 5 SOLUTIONS

Ok, the "official" help wasn't helpful enough ? Let me tell you more about them.

1 - The election
Not really much more to say... If you got the Public Transport Schedule supplied with the game.
Go to the Election Registar (Vesta 05-04) and use the computer to be canditate. Read the papers on the wall and do respect the law... Once you are candidate, you must avoid to shoot Bil's ships, it would not make the people vote for you. As well, avoid the Casinos and Bars.
Now, you must start your campaign! Just after your registration, go to the Galaxy Spaceport (00-04 Vesta Politburo City) and once the woman spoke to you, pick up the little girl and put her down, you'll earn some free votes by going out and meeting the people. Do not leave with the child or you'll be suspected of kidnapping!
Most of the Ad Agencies and Publishers (if not all of them) are on Eris, as well as the TV company. Visit them and choose the right ones to help you. To check if they're efficient, get the Opinion Pole (08-08 Gaea Chaldea Metropolis, Trade Commission), and use it after every new ad campaign. (Note that sometimes, the Kaos Fly messages are replaced with "vote for (and your name)"). Thanks to Adrian, here is a list of the media companies, what they charge and what they do your ratings:
Wilmot Ad Agency : 09-14 Capital City : MCr6 for 6%
Eris TV : 04-01 Bare Island : MCr18 for 8%
EKMPV Ad Agency : 04-05 Bare Island : MCr5 for 7%
Future Publishing : 02-07 Key West : MCr3 for 4%
News Intergalactic : 04-08 Key West : MCr4 for 3%
Europress : 05-05 Key West : MCr3 for 3%
The main thing to note is don't do business with Eris TV!
Stop everything as soon as you are around 54%, that's enough. In fact, if you don't stop, you *lose* popularity as the people get sick of your name. You can vote at the Land Registery (15-14, Birmingham Island, Dion, 1st floor) but be careful: don't vote for the wrong candidate, and vote only once! (the right choice is the 2nd. Avoid the first one!)
Note that going to Exchequer Dist.A (01-01 Eris Capital) to pay taxes will cost you 6 millions but make you more popular. (I don't know if it's considered as money spent for the campaign)
Once you're president, go to the Vesta Parliament, and bring the Bil's Bill that you'll find at the basement to the 2nd floor. Bil's plans are ruined, game over! Note that there are two rooms to which you can bring the Bill. They aren't labelled. Pick the wrong one and you actually *pass* Bil's Bill! The good one is on the left.
If Bil wins the election, he will take all your money after a while, so watch out! Gaea Banks will help you in such a case.
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2 - Bankrupt Bil
Bil's Casinos are on Bacchus (Bosher's Bar, 00-03, and Uncles Casino, 01-03), but you need first the equipment to never lose. For the Wheel of Fortune, get the Lucky Charm at Old Joan's Cottage, Dion North, 05-01. Back on Bacchus, you will win at every attempt... But you'd better play to the Fruit Machine, it will be more efficient. You'll need here the Electromagnet, at 06-05 Amplin Electonics on Clotho (1st floor). Back to the Fruit Machine, activate the electromagnet (with the "+" key) to stop each figure while they're moving. It's not very easy, but after a few tries, you'll get the biggest prize. Once you've won around 150 or 200 millions, Bil will have serious problems... A message will inform you when Bil is ruined.
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3 - Lock him up
This is the hardest solution. First, buy the Land Deed at C Rooke Estates (08-03, Logos City on... Logos!), you are then the owner of the Building Site (02-03, Logos City). Go to the Land Registery (15-14, Birmingham Island, Dion, 9th floor), and register it.
These actions can be avoided by simply collecting the Red Tape, at: 06-06, Gum Store Drapery, Bare Island, Eris.
Riss-Key Builders won't help you, so forget them. Now, visit Instant Architects (14-11, Capital City, Eris, 9th floor) and accept the deal. Pick up the Instant Prison, and the door key H (8th floor). Back to Logos, drop the Instant Prison just on the cross of the Building Site and step back... Here's Bil's new house!!!
Now you got to catch Bil. From here, be careful: Bil's fleet might attack you, especially if you go to Bil's Mothers... Well, good idea, here we go! (04-04, Dion East, Dion). Get the key C, then head to Arthur's Cottage (05-01, Dion East) and get the Report. Bring it to the Exchequer District A (01-01, Capital City, Eris), you'll be deputised. (and you'll have to pay your taxes...). Pick up the door key B (01-00, Bil Industries, Clotho; what about using the transporters?), and visit PC Bil again (PC Bil HQ, 02-01, Tolosa), except this time you'll pick him up! Then just drop him in the prison. He deserved it!
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4 - Blow it up
Pick up all the explosives, then go to Dion North. There are some explosives at:
Gaea Chaldea City, Pyrotech Supplies 1 and 2 (03-11 ground floor and 11-03 ground floor)
Clotho, PCB Powergen (01-01, ground floor)
Dion North, Company Store (05-02, ground floor, cost 2700)
Dion North, Bil's Bar (07-01, basement)
Dion Birmingham Island, Bil's Farm Machnry (09-14, ground floor, cost 5625)
Eris Capital City, Mineral Trading (15-15, ground floor, cost 3600)
The Timed Detonator is at 14-05 Eris Capital City (Eris Power Gen, ground floor)
You got to destroy the equipment, so use your explosives on the 6 mining sites: 04-03, 03-05, 02-06, 05-04, 06-04, 06-02. Watch out, after 2 explosions, you'll be attacked by Bil. So avoid to take a ship, simply use the bus... Bil's fleet only shoot at you when you're in your ship. "It can help if you go incognito on this route" because the Disguise bought at Theatrical Customier in 04-06 Velos City (Eris) prevents Bil's fleet from recognising you. So no one will shoot at you, even when you're flying your ship!
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5 - Shoot them up
You don't need any special ship for this mission. To help you, go to the Playtesters Stores (Eris Capital City, 09-02; be careful, there is another Playtesters Stores that is empty at 01-14) and take the Shield : Bil's fleet will have to shoot at you 5 times to kill you, instead of only 1 shot. You can take the sights, but I don't find them really helpful. NOTE that the incognito hint also works here: having the disguise prevents enemy ships from shooting!
The enemy ships always attack you in the same way : they come straight ahead (always from the same direction), go down, climb up and shoot at you, then go down again, etc. It's rather easy to destroy them with a little practice. Keep on moving; you can fly at medium speed and go up and down (no need to move left or right; it's easier to aim), that is enough to avoid the shots.
Another option is to remain on ground with your ship, or fly VERY low at atltitude zero: the enemy shots won't hit you.
I first thought there was a special action to do to annoy Bil enough to bring out his last line of defence, like destroying his statue on Solon for instance, but it seems rather based on visiting several critical places that can threaten him. You can try to go to Bil's Mothers (Dion East, 04-04). I once managed to destroy all his fleet, by shooting his ships "non-stop", and fliying towards the point where they all came from. Maybe a little bug...It was above Ur City, on Gaea, after I bought the ship at Stellar Factors, 09-03. A solution published in ST Format recommand blowing up one of his buildings.
Pawel brings us a list of locations protected by observers or attack ships:
Dion – go to Bil’s Cottage on Birmingham Island
Dion – go to Bil’s Mother’s on Dion Easr
Dion – destroy 2 Mining Machines on Dion North
Clotho – go to Bil Industries, ground floor
Gaea – go to Stellar Factors on Ur Island
Eris – go to Bargain Traders in Capital City
Vesta – go to 02-05 (you can't get there by taxi)
Logos – go to Building Site
Thalia – just visit
Pan – just visit
Perseus – just visit
Tolosa – visit or return to basement at HQ Building via Transporter
Bacchus – go to Uncle’s Casino
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8 - WELL OK HERE IS THE 6TH SOLUTION

First, go to the Playtesters Store at 09-02 Eris Capital City, and get the Red Beacon Locator. Now, go to Damocles, and land near the read beacon (the flashing light when you're flying above Damocles). Simply get the Pulvin Ore... And it's over! If you want the big reward, go trade the Pulvin Ore at 15-15 Eris Capital City (Mineral Trading), and accept the offer.
I found this solution because I was curious to see what Lloyds Group had done on Damocles (they thought it would be a good site for tourism in Mercenary II). A great part of luck, too, having the Red Beacon Locator with me. Maybe the Pulvin Detector (04-01 basement on Pan) would have been helpful too, but the Beacon is really the best way to find the Pulvin Ore.
For the fun, you can try a 7th "solution": destroy the Authors Computer (with an explosive)...
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THE END


If you want to send me an e-mail, go ahead. Here is my address : symoonmyself@hotmail.com (French and English spoken) Any Mercenary and Damocles fan is welcome, as well as any info about Paul Woakes or his Novagen team.
Adrian Hurt helped a lot: adrian@cee.hw.ac.uk (English spoken)

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Printable list of items and locations without any spoiler


This list was compiled by the MDDClone author.
See it here (text format), or below in a roughly formatted way.

Note that city #0 doesn't really exist, and is used as a "keep it out the way" location. This is also why some of its object names are weird. They in fact are things like "the explosion" and "current cell building" etc.
Locations Items
 City #0 (size 02,02)  (road col 555)
        NULL       (on DIALIS  ) on floor 00 in 00:00
     TOURCRAFT     (on VESTA   ) on floor 00 in 07:03
     TOURCRAFT     (on DION    ) on floor 00 in 00:04
        TAXI       (on METIS   ) on floor 00 in 02:06
        BUS        (on DIALIS  ) on floor 00 in 00:00
        BUS        (on DIALIS  ) on floor 00 in 00:00
        BUS        (on DIALIS  ) on floor 00 in 00:00
        BUS        (on DIALIS  ) on floor 00 in 00:00
        BUS        (on DIALIS  ) on floor 00 in 00:00
        BUS        (on DIALIS  ) on floor 00 in 00:00
        BUS        (on DIALIS  ) on floor 00 in 00:00
        BUS        (on DIALIS  ) on floor 00 in 00:00
        BUS        (on DIALIS  ) on floor 00 in 00:00
        BUS        (on DIALIS  ) on floor 00 in 00:00
        BUS        (on DIALIS  ) on floor 00 in 00:00
              (,04 (on DIALIS  ) on floor 00 in 00:00
              (,04 (on DIALIS  ) on floor 00 in 00:00
              (,04 (on DIALIS  ) on floor 00 in 00:00
   LTù  ù  ù  ù  ÿ (on DIALIS  ) on floor 00 in 00:00
   LTù  ù  ù  ù  ÿ (on DIALIS  ) on floor 00 in 00:00
   LTù  ù  ù  ù  ÿ (on DIALIS  ) on floor 00 in 00:00
      OBSERVER     (on DIALIS  ) on floor 00 in 00:00
      OBSERVER     (on DIALIS  ) on floor 00 in 00:00
      OBSERVER     (on DIALIS  ) on floor 00 in 00:00
    ATTACK SHIP    (on DIALIS  ) on floor 00 in 00:00
     PULVIN ORE    (on DAMOCLES) on floor 00 in 00:00
     RED BEACON    (on DAMOCLES) on floor 00 in 00:00
        NULL       (on DIALIS  ) on floor 00 in 03:03
        NULL       (on DIALIS  ) on floor 00 in 03:03
        NULL       (on DIALIS  ) on floor 00 in 03:03
        NULL       (on DIALIS  ) on floor 00 in 03:03
        NULL       (on DIALIS  ) on floor 00 in 03:03
        NULL       (on DIALIS  ) on floor 00 in 03:04
        NULL       (on DIALIS  ) on floor 00 in 02:04
        NULL       (on DIALIS  ) on floor 00 in 02:04
BIRMINGHAM ISLAND on DION

[00,04]: DION      SPACEPORT
[00,07]: LAWSON    BANK
[11,10]: BIL'S     COTTAGE
[13,09]: BIL'S     FARM
[13,12]: BIL'S FARMPRODUCE
[02,11]: NOVAGEN   OFFICE
[03,14]: VERDANT   PARTY HQ
[09,14]: BIL'S FARMMACHINERY
[14,14]: AUTHORS   DRIVE
[15,14]: LAND      REGISTRY
[15,00]: LICENCE   CENTRE
[09,00]: BIL'S     DRAPERY
[03,00]: COMPANIES HOUSE
[07,10]: ISLE LINK AIRSTRIP
[05,09]: VILLAGE   SCHOOL
[05,12]: MEADOW    FARM
[01,11]: GAEA      BANK
[05,02]: OLEARY'S  FARM
[05,05]: BRUCE'S   PLACE
[07,04]: PRIVATE   AIRSTRIP
[13,02]: MACDONALDSFARM
[13,05]: THATCHER  FARM
[11,04]: DUNROMIN  VILLA
[02,06]: CONNECTION  9 11 47
[02,07]: CONNECTION 11 30 34
[02,08]: CONNECTION  9 11 47
[03,02]: CONNECTION 11 23 47
[03,07]: CONNECTION9 30 34 47
[03,12]: CONNECTION 9 11 23
[09,02]: CONNECTION  23  34
[09,12]: CONNECTION  23  30
[15,07]: CONNECTION  11  47
[14,13]: AUTHORS   HOUSE
  SUPERPERSON SUIT  on floor 01 in 09:00
    CONCORD III     on floor 00 in 07:04
     DOOR KEY A     on floor 04 in 03:00
     DOOR KEY J     on floor 00 in 14:13
     POT PLANT      on floor 00 in 05:02
       TABLE        on floor 00 in 05:02
   TRANSPORTER 8    on floor 02 in 03:14
     EXPLOSIVE      on floor 00 in 09:14
      WARDROBE      on floor 00 in 05:05
    NOVAGEN SAFE    on floor 00 in 02:11
     BRIEFCASE      on floor 08 in 03:14
    RUBBISH BIN     on floor 01 in 02:11
  NOVAGEN CABINET   on floor 01 in 02:11
   SALES FORECAST   on floor 01 in 02:11
       SCREEN       on floor 00 in 05:09
    PHOTOCOPIER     on floor 09 in 15:14
  CHERISHED NUMBER  on floor 00 in 14:13
        BED         on floor 00 in 05:05
     HAVERSACK      on floor 00 in 05:09
    SCHOOL DESK     on floor 00 in 05:09
     RED BEACON     on floor 00 in 09:00
  KEY- CONCORD III  on floor 00 in 05:05
   CAPTAIN'S LOG    on floor 00 in 00:04
     BALLOT BOX     on floor 01 in 15:14
    BALLOT PAPER    on floor 01 in 15:14
  WOMAN RECEPTION   on floor 00 in 00:07
  WOMAN RECEPTION   on floor 00 in 01:11
   MAN RECEPTION    on floor 09 in 15:14
  POLLING CLERK 1   on floor 01 in 15:14
  METIS MOONBASE on METIS

[05,06]:  SITE OF   OLD NIC
[02,06]: TIMEWARP  PRISON
[00,06]: DOOBERRYS SOLICITORS
[02,00]: METIS     SPACEPORT
   EAGLE NINE S E   on floor 00 in 02:06
        NULL        on floor 00 in 02:06
   TRANSPORTER 3    on floor 09 in 00:06
       COBWEB       on floor 00 in 02:06
    BLACK BEACON    on floor 00 in 02:00
  KEY - EAGLE 9SE   on floor 00 in 02:06
        MAN         on floor 01 in 00:06
      MAILBOX       on floor 00 in 02:06
  MARGARETS LETTER  on floor 00 in 02:06
  EXECUTIVES CHAIR  on floor 01 in 00:06
   EXECUTIVE DESK   on floor 01 in 00:06
  SOLON BASE on SOLON

[01,01]: P C BIL   STATUE
    BLUE BEACON     on floor 00 in 01:01
  POLITBURO CITY on VESTA

[00,04]: GALAXY    SPACEPORT
[04,06]: VESTA     PARLIAMENT
[03,01]: GAEA      BANK
[03,07]: GUM       STORE
[04,00]: ERIS LINK SPACEPORT
[05,04]: ELECTION  REGISTRAR
[06,04]: LAWSON    BANK
[07,03]: GAEA LINK SPACEPORT
       TABLE        on floor 00 in 03:07
   TRANSPORTER 4    in basement in 04:06
  CANDIDATE'S LOG   on floor 01 in 05:04
    RECEPTIONIST    on floor 00 in 03:01
      ROSETTE       on floor 00 in 03:07
    NOTICE BOARD    on floor 01 in 05:04
      LECTERN       on floor 03 in 04:06
     BIL'S BILL     on floor 03 in 04:06
     PAPER DART     on floor 00 in 06:04
      TISSUES       on floor 00 in 03:01
  WOMAN RECEPTION   on floor 00 in 06:04
       WOMAN        on floor 00 in 00:04
       CHILD        on floor 00 in 00:04
       TABLE        on floor 00 in 06:04
  PROCESSORS DESK   on floor 01 in 05:04
  ACHERON RETREAT on ACHERON

[03,06]: TANIS     SPHYNX
[03,00]: OSIRIS    SHYNX
[00,03]: KING      BURDOCK
[06,03]: KING      BURDOCK
[01,01]: THE TOMB  OF SETH
[01,05]: THE TOMB  OF HORUS
[05,05]: THE TOMB  OF MAAT
[05,01]: THE TOMB  OF NEITH
    BLACK BEACON    on floor 00 in 03:03

  UR CITY on GAEA

[00,01]: HERTZ     AIRPORT
[09,03]: STELLAR   FACTORS
[01,03]: B. QUEUE  LOCKSMITHS
       DODGE        on floor 00 in 00:01
      DART III      on floor 00 in 09:03
     DOOR KEY D     on floor 00 in 01:03
     DOOR KEY G     on floor 01 in 01:03
     DOOR KEY I     on floor 01 in 01:03
     DOOR KEY F     on floor 00 in 01:03
    KEY - DODGE     on floor 00 in 00:01
   KEY - DART III   on floor 00 in 09:03
  LOGOS CITY on LOGOS

[06,00]: LOGOS     SPACEPORT
[06,03]: CHARLENES DISCO
[08,03]: C ROOKE   ESTATES
[04,03]: RISS-KEY  BUILDERS
[02,03]: BUILDING  SITE
[02,05]: B.I.C.C.  OF GAEA
[04,02]: D.H.S.S.  HOUSE
   TRANSPORTER 5    on floor 04 in 04:02
     FOOLS GOLD     on floor 01 in 02:05
       BENCH        on floor 02 in 02:05
     LAND DEED      on floor 00 in 08:03
      ANSAFONE      on floor 00 in 04:03
    BLACK BEACON    on floor 00 in 06:00
   MAN RECEPTION    on floor 02 in 02:05
  PROCESSORS CHAIR  on floor 00 in 04:03
  PROCESSORS DESK   on floor 00 in 04:03
  THEON BASE on THEON

[02,03]: BURDOCK   MEDIA LINK
[03,02]: SKY-DISNEYMEDIA LINK
[03,01]: ERIS TV   MEDIA LINK
      ANTIGRAV      on floor 00 in 02:03
     RED BEACON     on floor 00 in 01:02
  THALIA BASE CAMP on THALIA
    BLUE BEACON     on floor 00 in 06:03
  PAN HADES LABOURCAMP on PAN

[04,01]: PAN HADES ADMIN DEPT
  PULVIN DETECTOR   in basement in 04:01
    BLUE BEACON     on floor 00 in 04:00
       TABLE        in basement in 04:01
  VULCAN ISLAND on GAEA
 
  CHALDEA METROPOLIS on GAEA

[06,06]: BANK OF   GAEA HQ
[08,08]: TRADE     COMMISSION
[06,08]: C ROOKE   AGENCIES
[08,06]: PEGASUS   INSURANCE
[00,07]: VESTA LINKSPACEPORT
[07,00]: DION LINK SPACEPORT
[14,07]: LOGOS LINKSPACEPORT
[07,14]: UR INTER- CITY LINK
[03,11]: PYROTECH  SUPPLIES 1
[11,03]: PYROTECH  SUPPLIES 2
       CHAIR        on floor 01 in 08:08
   TRANSPORTER 6    on floor 01 in 08:08
     EXPLOSIVE      on floor 00 in 03:11
     EXPLOSIVE      on floor 00 in 11:03
  LAND PROSPECTUS   on floor 09 in 06:08
  DOCUMENT IN-TRAY  on floor 09 in 08:06
    OPINION POLE    on floor 01 in 08:08
       SETTEE       on floor 09 in 06:08
   EXECUTIVE DESK   on floor 00 in 06:06
     MAN SEATED     on floor 00 in 06:06
       TABLE        on floor 09 in 08:06
       CHAIR        on floor 09 in 08:06
    COFFEE TABLE    on floor 09 in 06:08
  SNOW ISLAND on ERIS

[07,04]: SCOTT     AIRPORT
[06,04]: HATHAWAYS WINE BAR
     POWERGLOVE     on floor 00 in 03:04
  VELOS CITY on ERIS

[04,00]: VELOS     AIRPORT
[04,01]: ERIS      TELEVISION
[03,02]: WRITERS   GUILD
[03,03]: BACKLOT   AREA
[03,04]: GRADE     APARTMENTS
[04,06]: THEATRICALCOSTUMIER
[04,05]: EKMPV     AD AGENCY
[05,04]: THE BENSONHOUSE
[06,04]: THE BIRT  RESIDENCE
[06,03]: BURBANK   AREA
[05,03]: CHECKLAND RETREAT
[01,01]: THE WENDY HOUSE
      ARMCHAIR      on floor 09 in 04:01
   TRANSPORTER 9    on floor 00 in 03:02
     SIDEBOARD      on floor 00 in 06:04
       CHAIR        on floor 00 in 05:03
        BOOK        on floor 04 in 03:02
   STANDARD LAMP    on floor 00 in 05:03
   MAGICIAN'S KIT   on floor 00 in 05:04
        WIG         on floor 00 in 01:01
    TRAGEDY MASK    on floor 00 in 03:02
    COMEDY MASK     on floor 00 in 03:02
      DISGUISE      on floor 00 in 04:06
  WOMAN RECEPTION   on floor 09 in 04:01
    WOMAN SEATED    on floor 01 in 04:05
       TABLE        on floor 04 in 03:02
    COFFEE TABLE    on floor 01 in 04:05
  CAPITAL CITY on ERIS

[09,08]: BUS       STATION
[09,14]: WILMOT    AD AGENCY
[12,14]: ERIS POST OFFICE HQ
[15,15]: MINERAL   TRADING
[15,12]: LAWSON    BANK HQ
[14,11]: INSTANT   ARCHITECTS
[07,08]: CAPITAL   SPACEPORT
[08,03]: E.T.A.    HOUSE
[06,03]: MARGARET'SRETREAT
[01,03]: EXCHEQUER DISTRICT B
[01,01]: EXCHEQUER DISTRICT A
[02,01]: ELMDON    AIRPORT
[04,04]: FOUNDERS  MONUMENT
[04,09]: WALKERS   HEATH
[12,06]: HICKSTOWN AREA
[12,03]: BARGAIN   TRADERS
[15,03]: CATALOGUE STORES
[14,05]: ERIS POWERGENERATION
[09,09]: MOORBY SCHOF FLYING
[04,11]: GUM       STORE
[09,02]: PLAYTESTERSTORES
[01,14]: PLAYTESTERSTORES
     TWIN TURBO     on floor 00 in 12:03
     BROOMSTICK     on floor 00 in 06:03
        NULL        on floor 00 in 09:08
     INTERCITY      on floor 00 in 02:01
    WOMAN SEATED    on floor 01 in 09:14
    COFFEE TABLE    on floor 01 in 09:14
     DOOR KEY E     on floor 00 in 06:03
     DOOR KEY H     on floor 08 in 14:11
  RED BEACON LOCTR  in basement in 09:02
  A TO Z COMPUTER   on floor 09 in 08:03
       SIGHTS       in basement in 09:02
   TRANSPORTER 2    on floor 01 in 08:03
     EXPLOSIVE      on floor 00 in 15:15
      BOOKCASE      on floor 00 in 15:03
     HINT BOOK      on floor 00 in 15:03
        MAN         on floor 09 in 14:11
     BALLOT BOX     on floor 01 in 12:14
        MAN         on floor 00 in 15:15
    LETTER RACK     on floor 00 in 06:03
  FLIGHT SCHEDULE   on floor 00 in 07:08
  TIMED DETONATOR   on floor 00 in 14:05
    CRAFT MODEL     on floor 01 in 14:11
    BALLOT PAPER    on floor 01 in 12:14
       TABLE        on floor 00 in 06:03
  KEY - TWIN TURBO  on floor 00 in 12:03
  WOMAN RECEPTION   on floor 00 in 15:12
       SHIELD       in basement in 09:02
       TABLE        on floor 04 in 01:01
       WOMAN        on floor 04 in 01:01
  POLLING CLERK 2   on floor 01 in 12:14
   INSTANT PRISON   on floor 09 in 14:11
       TABLE        on floor 00 in 07:08
       TABLE        on floor 09 in 14:11
       CHAIR        on floor 00 in 15:03
    COFFEE TABLE    on floor 01 in 14:11
  BARE ISLAND on ERIS

[02,04]: HANTZEN   AIRPORT
[07,04]: HANTZEN   ADMIN
[06,02]: HANTZEN   SALES
[06,05]: HANTZEN   LABORATORY
[06,06]: GUM STORE DRAPERY
[06,01]: DATA      CORRECTED
       STOOL        on floor 00 in 06:06
      RED TAPE      on floor 00 in 06:06
     CLIPBOARD      on floor 09 in 07:04
       PRISM        on floor 01 in 06:05
   MANAGERS CHAIR   on floor 09 in 07:04
  PROCESSORS DESK   on floor 09 in 07:04
       TABLE        on floor 00 in 04:01
  KEY WEST on ERIS

[00,07]: KEY WEST  AIRPORT
[02,07]: FUTURE    PUBLISHING
[09,08]: LAWSON    BANK
[05,08]: EUROPRESS PUBLISHING
[04,08]: NEWS INTERGALACTIC
[02,08]: WIMBLEDON COMMON
[07,07]: NEWTON LTDRESEARCH
[06,02]: WAPPING   EAST AREA
[05,01]: WAPPING   WEST AREA
      CROSSBOW      in basement in 07:07
     NEWS-STAND     on floor 00 in 05:01
        FAX         on floor 00 in 09:08
      DUSTBIN       on floor 00 in 06:02
  WOMAN RECEPTION   on floor 00 in 09:08
    RECEPTIONIST    on floor 00 in 04:08
  WOMAN RECEPTION   on floor 01 in 02:07
   MAN RECEPTION    on floor 00 in 05:08
       TABLE        on floor 00 in 09:08
    COFFEE TABLE    on floor 00 in 04:08
  ALKANE BASE on PERSEUS

[05,02]: RESEARCH  LABORATORY
[04,01]: EMERGENCY FACILITY
[04,06]: EMERGENCY FACILITY
       CANINE       on floor 00 in 05:02
     LAB TABLE      on floor 00 in 05:02
     CENTRIFUGE     on floor 00 in 05:02
  ENTERPRISE BASE on TOLOSA

[01,00]: TOLOSA    SPACEPORT
[02,01]: P C BIL HQ BUILDING
     TOURCRAFT     (on METIS   ) on floor 00 in 02:00
   TRANSPORTER 0    in basement in 02:01
    RECEPTIONIST    on floor 00 in 02:01
        NULL        in basement in 02:01
    POST-IT NOTE    in basement in 02:01
    BLUE BEACON     on floor 00 in 01:04
  P C BIL PROFILE   on floor 00 in 02:01
     PCB SEATED     in basement in 02:01
    BIL'S TABLE     in basement in 02:01
  BACCHUS WAYSTATION on BACCHUS

[01,08]: EAST STRIPSPACEPORT
[01,03]: UNCLES    CASINO
[00,03]: BOSHERS   BAR
[00,01]: GABRIELS  PLACE
[02,01]: MOTHER    MERCURYS
[02,08]: WESTSIDE  SPACEPORT
   SPACE INVADER    on floor 00 in 02:08
   TRANSPORTER 1    on floor 00 in 01:08
   FRUIT MACHINE    on floor 00 in 00:03
  WHEEL OF FORTUNE  on floor 00 in 01:03
    BLACK BEACON    on floor 00 in 02:08
  MENTOR WAYSTATION on MENTOR
    BLACK BEACON    on floor 00 in 09:07
  DION NORTH on DION

[07,02]: DION NORTHAIRSTRIP
[07,01]: BIL'S     BAR
[05,01]: OLD JOAN'SCOTTAGE
[05,02]: COMPANY   STORE
[04,03]: BIL'S MINESITE NO 1
[03,05]: BIL'S MINESITE NO 2
[02,05]: COMPANY   STORE
[02,06]: BIL'S MINESITE NO 3
[05,04]: BIL'S MINESITE NO 4
[06,04]: BIL'S MINESITE NO 5
[06,02]: BIL'S MINESITE NO 6
   ZIMMER-WALKER    on floor 00 in 05:01
     EXPLOSIVE      on floor 00 in 05:02
     EXPLOSIVE      in basement in 07:01
   WELSH DRESSER    on floor 00 in 05:01
     TABLE LAMP     on floor 00 in 05:01
        NULL        on floor 00 in 02:02
    JULES TROPHY    on floor 00 in 02:05
    LUCKY CHARM     on floor 00 in 05:01
       CHAIR        on floor 00 in 05:01
       TABLE        on floor 00 in 05:01
  DION EAST on DION

[07,02]: DION EAST AIRSTRIP
[07,01]: ANNIES    BAR
[05,01]: ARTHUR'S  COTTAGE
[05,02]: HARDWARE  STORES
[05,03]: JONAH'S   SMITHY
[03,03]: HARRIS    WEAVERS
[02,05]: GENERAL   STORES
[04,06]: FERN      COTTAGE
[04,04]: BIL'S     MOTHERS
[03,05]: AQUIRED   FOR CLIENT
[02,06]: AQUIRED   FOR CLIENT
[06,04]: AQUIRED   FOR CLIENT
[06,02]: AQUIRED   FOR CLIENT
     DOOR KEY C     on floor 00 in 04:04
   P C BIL REPORT   on floor 00 in 05:01
       TABLE        on floor 00 in 05:01
  PROCESSORS CHAIR  on floor 00 in 05:01
 City #49 (size 09,08)  (road col 777)
        NULL       (on VOID    ) on floor 05 in 02:06
                   (on VOID    ) on floor 00 in 00:01
      BUS PASS     (on VOID    ) on floor 01 in 00:01
      TAXICARD     (on VOID    ) on floor 00 in 00:01
   ACME UNIVERSAL  (on VOID    ) on floor 02 in 00:01
        NULL       (on VOID    ) on floor 00 in 00:01
        NULL       (on VOID    ) on floor 00 in 00:01
  CLOTHO NEW TOWN on CLOTHO

[03,07]: CLOTHO    SPACEPORT
[07,06]: BUSINESS  PARK EAST
[06,05]: AMPLIN    ELECTONICS
[03,03]: BUSINESS  PARK WEST
[02,01]: ACTIVE    MARKETING
[01,01]: PCB       POWERGEN
[01,00]: BIL       INDUSTRIES
     DOOR KEY B     on floor 00 in 01:00
  BLUE BEACON LOCR  on floor 04 in 01:00
  PROCESSORS DESK   on floor 04 in 02:01
  PROCESSORS CHAIR  on floor 04 in 02:01
   TRANSPORTER 7    on floor 01 in 01:00
     EXPLOSIVE      on floor 00 in 01:01
      CUPBOARD      on floor 03 in 02:01
     INFO DROID     on floor 00 in 03:07
   PERSONAL HI-FI   on floor 04 in 02:01
     WALL PHONE     on floor 00 in 02:01
   ELECTROMAGNET    on floor 01 in 06:05
       TABLE        on floor 00 in 03:07
       CHAIR        on floor 00 in 01:01
  TAKOUSHI BASE on ICARUS
    BLACK BEACON   (on ICARUS  ) on floor 00 in 01:01
  PULVIN MINES on LACHESIS
 
  IDI CENTRE on CYCLOPES

[02,02]: IDI PALACEOF FUN
  KARAOKE MACHINE   on floor 00 in 02:02
  CRONUS MUSEUM on CRONUS
    MUSEUM GUIDE    on floor 00 in 03:03
  ATROPOS WAYSTATION on ATROPOS
    BLACK BEACON    on floor 00 in 02:02
  THE MIDAS PROJECT on MIDAS
  AUTHORS COMPUTER  on floor 00 in 09:06
    COFFEE TABLE    on floor 00 in 09:06
     RED BEACON     on floor 00 in 09:06

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Gamma System planets and moons description


The Gamma System was designed for Damocles and was also used in Mercenary III.

Click here for the full Gamma System planets description, with in-game story as well as what inspired their creation and winks to real life.

This was compiled with information from former Novagen team members (Nick Bacchus, Bruce Jordan, Simon Berry, Neil Toulouse).


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Maps and other help files

Source Files
Pawel GaryckiMaps of all the towns with bulidings names indicated:

Acheron, Atropos, Bacchus, Clotho, Cronus, Cyclopes, Dion Birmigham Island, Dion East, Dion North, Eris Bare Island, Eris Capital City, Eris Key West, Eris Snow Island, Eris Velos City, Gaea Chaldea City, Gaea Ur City, Icarus, Lachesis, Logos, Mentor, Metis, Pan, Perseus, Solon, Thalia, Theon, Tolosa, Vesta. And Lucan signs, in Excel format!
Also get all those maps in a ZIP.

And Guides for Mercenary III, in Word format.

Same maps detailed with taxi or bus lines, and items:

Acheron, Atropos, Bacchus (taxi), Clotho (bus), Cyclopes, Damocles (TXT file), Dion Birmigham Island (bus), Dion East (bus), Dion North (bus), Eris Bare Island (bus), Eris Capital City (bus), Eris Key West (bus), Eris Snow Island, Eris Velos City (bus), Gaea Chaldea City (crazy taxi), Gaea Ur City, Icarus, Lachesis, Logos (taxi), Lucan signs (Excel format), Mentor, Metis (taxi), Midas (TXT file), Pan, Perseus, Solon, Thalia, Theon, Tolosa (taxi), Vesta (taxi).

And a ZIP with all these files.

SimonBased on Pawel's map, an example of how the roads changed since Damocles, here in Eris Capital City.
Never made maps myself as I directly wrote the guide when playing!
Jacob de Meza Long ago when playing, Jacob had set a list of the items he found:
  • List of items sorted by items name
  • List of items sorted by planets
  • Michael Hughes A link to an external site: Mercenary 3 playing guide / FAQ by Michael Hughes. I thought my 1996 'Mercenary solution page' was the first solution on the Internet, but it seems Michael beat me by several years! (he says 1991, which is unlikely though as the game was released in 1992 ;) )


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