The Hitchhiker's Guide to
D A M O C L E S : M e r c e n a r y I I
Version 2.0 corrected, and updated 1997-2012 by Simon Guyart, Adrian Hurt, Pawel Garycki and Simon Berry.
based on the great Mark Sachs' v1.0 guide
[thanks to Adrian Hurt for info on Novagen and Mercenary III]
DAMOCLES was written by Paul Woakes and a bunch of other people too.
(C) 1990 Novagen Software and all that.
This guide is an update of Mark Sachs' original guide that can be found on Aminet, as I think nothing could have been better! It has been updated from version 1.0 to 2.0 by myself, Adrian Hurt, Pawel Garycki and Simon Berry. If you sent me some information and your name has been forgotten, or if you see missing things or mistakes (there are probably), just mail me!
|TABLE OF CONTENTS|
|I. Introduction: A Guide to the Guide
II. First Things First: The Five Ways to Win
III. A Mercenary's Guide to the Gamma System: An Exhaustive Almanac
IV. Getting In to Where You Shouldn't Be: Keys and Locked Doors Located
V. Getting Around in the Gamma System 1: Vehicles
VI. Getting Around in the Gamma System 2: Hantzen Teleport Cubes
VII. Getting Around in the Gamma System 3:Items and Money
VIII. Rules Were Made to be Broken: For Your Amusement
IX. Build Your Own Virtual Reality: How It Was Done
X. As If One Solar System Wasn't Enough: Mission Disks and MIII
Bonus: Mercenary 1 saved games feature
Basically, this file tells you everything I've found out about Damocles in nearly a year of exhaustive playing: coordinates of every interesting building, how to solve all the puzzles, where to find the keys -- everything. So, tread lightly if you don't want to be massively spoiled. And with that, we begin with the biggest spoiler of all...
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II. THE FIVE WAYS TO WIN
1. Find all eight explosives and the timed detonator. Go to Damocles. Drop seven explosives and set the eighth to detonate. Depart posthaste and collect reward: $10,000,000. Note that you can bargain the State President up to $20,000,000 by turning down her first offers, and if you're lucky up to $25,000,000 but there's a risk of being asked to leave with no reward instead.
2. Ditto, but blow up Icarus instead before Damocles passes it. Without Icarus's gravitational pull, Damocles's course is altered so it misses Eris by a good margin. Collect the money from the State President and additional $25,000,000 from Lloyds' for solving the problem without destroying Damocles.
3. Using the Nova Bomb instead of explosives, repeat #1 or #2 above.
4. Use the Magic Wishing Crystal on Midas and wish that Eris (or both Eris and Damocles) would be saved. (the "Wishes Solution")
5. Using the Author's Computer (parameter #4), blow up Damocles (planet #29) or Icarus early enough (planet #01)
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III. A MERCENARY'S GUIDE TO THE GAMMA SYSTEM
Planets that may remain unmentioned in this travelogue are almost certainly void. But if they aren't, be nice and let me know...
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IV. DOOR KEYS
A: found in building, 04/13, 2nd floor, Chaldea Metropolis on Gaea; unlocks Author's House, 14/13 Birmingham Island, Dion.
B: found Hantzen Labs, 06/05 Bare Island, Eris; unlocks Hantzen's House, 07/01 Ur City, Gaea
C: found in Lawson Bank, 01/03 Metis; unlocks vault in basement, Lawson Bank HQ, 15/12 Capital City, Eris
D: found in bar, 06/00 Dion East, Dion; unlocks Novagen Offices, 02/11 Birmingham Island, Dion
E: found in Dion Verdant Party HQ, 03/14 Birmingham Island, Dion; unlocks Government Hall, 04/06 Vesta
F: found in a Lawson Bank, 15/12 2nd floor, Capital City, Eris -- unlocks ?
G: found at 68-03-00-27 (218:346) on Midas, apparently no corresponding door in the game
H: found at 70-03-77-31 (220:345) on Midas, unlocks Eris Currency Repository 02/01 Tolosa
I: found in a house, 03/03 Birmingham Island, Dion. Unlocks the basement door in the State President's Office (if not already open by having accepted the mission).
J: is on Midas at 75-03-32-23 (223:346), apparently no corresponding door in the game. Rumour has it that J does not in fact unlock a door, but instead stops the object stacking check. There are rules on which object can be stacked on what, however these rules are bypassed when you have the J key.
Note that you can get through locked doors another way: set an explosive
to 3, drop it next to the door, and back off. The explosive will blast
the lock off the door.
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V. VEHICLES AND KEYS
VIP Limo (car): Capital City Spaceport, 07/08 Capital City, Eris; key inside building
Eagle-9SE (spaceship): Moorby School of Flying, 09/09 Capital City, Eris; key in basement of State President's Office at 09/08
Bestcupand (spaceship): Trading post, 08/14 Capital City, Eris; key inside trading post
'99 Chevy (car): Hantzen's House, 07/01 Ur City, Gaea; key inside 06/02 office, Bare Island, Eris
Targ Tourer (car): Dion Verdant Party HQ, 03/14 Birmingham Island, Dion; key on 1st floor, Government Hall, 04/06 Vesta
Free Ship: Spaceport, 00/07 Key West, Eris
Concorde III (plane): Spaceport 02/08 Bacchus; key inside spaceport, 09/07 Mentor
'22 CV (car): Office, 08/08 Chaldea Metropolis, Gaea; key inside building Bullet
(military spaceship): Spaceport 06/03 Thalia; key in offices, 04/01 Pan
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VI. TRANSPORTER CUBES
0: Hantzen's House, 07/01 Ur City, Gaea
1: G, 06/02 Bare Island, Eris
2: 1, Dion Verdant Party HQ, 03/14 Birmingham Island, Dion
3: 9, Office Building, 00/06 Metis
4: B, Government Hall, 04/06 Vesta
5: B, 11/08 Capital City, Eris
6: Offices 08/08 Chaldea Metropolis, Gaea
7: 4, D.H.S.S. House, 04/02 Logos
8: Outside 02/08 Bacchus
9: Outside 09/07 Mentor
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VII. ITEMS AND MONEY
Hint: if you use a Mercenary endgame file, you get back all your money *and* all your equipment. Not all of the equipment is any use, but you can start the game with a free antigrav and aircraft. Check below "Mercenary 1 saved games feature" to see how valuable your equipment is.
You don't need much money to save Eris. Even if you follow the basic solution involving the Novabomb, you only need money to pick up the Hi-Fi trigger. If you do the job with explosives instead, you don't even need that.
But since you're a mercenary, you're supposed to be making as much money as possible. Here's what to sell, their value at Eris Capital and where to sell them for best results (You can sell other stuff as well, but this is the most valuable stuff and by the time you've finished, all the good trading posts have been used up.)
Novabomb 3,200,000 (39,680,000 at Mentor 05-03) Magic Crystal 1,500,000 (3,000,000 at 07-00 Logos) Authors computer 500,000 (1,000,000 at 08-03 Logos) Cupboard 250,000 (450,000 at 08-00 Logos) Sideboard 250,000 (450,000 at 07-03 Logos) Washbasin 250,000 (375,000 at 06-02 Logos) Total for above 44,955,000 Antigrav 100,000 (150,000 at 09-14 Dion Birmingham Island) G'house Effect 80,000 (120,000 at 05-03 Vesta) Gold 50,000 (75,000 at 06-03 Vesta) (60,000 at 03-07 & 04-06 Velos City, 03-04 Snow Island, 09-03 Ur City)
VIII. FOR YOUR AMUSEMENT
- Once you've figured out how to destroy a planet, try the technique on various planets. Especially Gaea, Dion, and Eris.
- Blast the lock off the door of the Author's House and steal his computer and his chair. They both have actual uses, and do quite interesting things.
- Blow up the Author's Computer with an explosive. Then get well clear... That is, well clear of EVERYTHING.
- Each planet and/or moon has some information and history associated with it. Benson (your computer) doesn't always present it upon your visit to said world. Keep trying until you do get it.
- Try to land on the sun (Dialis).
- Crash your spaceship in the ocean.
- Land on the roof of a building, get out, then stroll over the edge...
- Get yourself locked into the jail on Metis.
- There are lots of nice vantage points to watch Eris's destruction from. Vesta is quite decent. The best place, of course, is on Eris itself. If you're on the right part of the planet, you'll get to see the comet plunging through the atmosphere directly towards you.
- Watch the control towers at spaceports; they change color to warn you when your ship gets near.
- Lots of the stuff in Damocles is quite closely related to British politics, although the passage of time since its release has obsoleted some of the jokes. For example, the Lawson Banks are named after Nigel Lawson, the chancellor of the Exchequer at the time Damocles was being written (although by the time it actually came out, he wasn't any more...) You can find the Prime Minister's proposal for the poll tax in the basement of the Hall of Government on Vesta; she predicts it will be well-received...
- The Novagen offices are full of inside jokes and hints on the game. You will find the keys in a pub on Dion East.
- Noticed the road signs near the Novagen building on Dion? Novagen's real offices were on 142 Alcester Road, Birmingham, England, and the one in the game bears an intentional physical resemblance to the real one, though the actual office is not an isolated building. The same goes for the Author's House.
- As described in the Data Disk 2, you can teleport into your own inventory. To do this, pick up a telleport cube (requires the antigrav), then go inside another teleport cube (white screen). Stay inside, then press the number of the transporter that is in your inventory (not using keypad). But Simone Gremmo tells us more about it ! When you are inside your inventory, try to blow yourself up with explosives set to 9, and the timed detonator. Once dead, quit (HELP/F1O), and try to teleport again inside your inventory. You'll be stuck inside a small building, with white space outside. You can try and go outside to walk in space, but carry the ACME Universal as there will be no air. Seems like there's no building in Mercenary III, only (white) space.
- Another thing thanks to Simone: try setting to 9 an explosive and making it explode far away from your location (the ideal is to drop it somewhere and then going somewhere else using a transporter cube). If you move towards a wall of the room you're in and you continue pushing the joystick in that direction even if the wall blocks you, when the explosive blows up you will be able to pass through the wall of the building you're in and walk in the air if you were on a high floor! Things go back to normal if you go back and use the elevator of the building (going back there while "flying" will bring you back on the ground to get inside). This also works in Mercenary III.
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IX. HOW WAS IT DONE?
This bit is basically my guesses on the broad outlines of Damocles's
programming. It doesn't contain any spoilers, but read it if you think you
might find it amusing (or you know better and want to chuckle at how far off
The really clever thing about Damocles is the way it does more with less. The
basic idea is to keep as much stuff off-stage as possible, so that only the
smallest amount of actual 3-d drawing is done -- but, on the other hand,
through clever tricks the player is convinced that exactly the opposite is
true. For example, you get the impression of large, crowded metropolises and
populated suburbs, but in fact, the cities are carefully designed so that you
never see more than one building or house at once! Of course, you can see the
entire street grid from high altitude, but lines are cheap to draw, and this
gives the impression of a large city for very little expense. Between
buildings in the cities, the roads are lined with easy-to-draw streetlights,
trees, and road signs to make them look less sparse.
As well, the area of land in Damocles that is populated, or even detailed, is
extremely small compared to the empty areas, but you are carefully led from
one city to the next to belie this impression. Other goodies such as the tiny
islands and huge oceans on major worlds and the descriptions of settlements
as "small bases" on the moons help "misdirect" the player as well. And, of
course, once you've actually landed in a settlement, the scale turns out to
be quite big -- try walking from one building to its neighbor to see what I
mean -- and the settlements "feel" satisfactorily large.
Once a way of keeping time-consuming drawing to a minimum is found, the rest
of the game is (relatively) easy to work out: settlements are located on a
world's major (1000x1000) grid, and one building and/or road tile is tied to
each minor grid point in each settlement. Thus, large maps can be stored with
relatively little expense, especially if object definitions of buildings are
re-used as extensively as they are.
The hidden-surface routine I am almost certain was used is the (in)famous Painter's Algorithm. This relies on the fact that when you draw a filled polygon (or an entire object), it covers up whatever was behind. Thus, all
you have to do is order the polygons or objects to be drawn according to how
far they are from the observer, and then put them on the screen in that
order. Glitches are possible with the Painter's Algorithm (try parking a
spaceship between the wings of an L-shaped building, then seeing it "through"
the building) but on the whole this is a speedy and generally accurate
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X. THE MISSION DISKS, AND A LOOK FORWARD AT MERCENARY III
Two "Mission Disks" for Damocles have apparently been released, each
with five "missions" (saved games set up such that you have an additional
task to perform as well as stopping the comet.) Disk 2 includes, as one
of its saves, a guide to executing the "wishes solution," and also a series
of "silly saves" which the producers found amusing.
And, despite the sincere lack of optimism about Mercenary III that abounded
all through Damocles, MIII is in fact in the final stages of production. It
is a straight sequel, still set in the Gamma System, called _Mercenary III:
The Dion Crisis_.
The major difference: you are no longer alone -- there are
other people in the game! They "talk" to you using the one-line display
previously used only by Benson. The control panel and general graphic style
seem no different, but rumor has it that the A-to-Z Computer might be
permanently installed in it. (yay!) The plot concerns the tranquil planet of
Dion in the Gamma system, formerly a verdant green paradise, now being
destroyed by polluting heavy industries. Presumably you have to do something
When is it coming out? "Mid-1992"...
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BONUS: Mercenary 1 saved games feature
If you use a Mercenary saved game of a winning situation, you get back all your money *and* all your equipment. Not all of the equipment is any use, but you can start the game with a free antigrav and aircraft.
To achieve this, once disembarked and before picking up any item, press F3 to load an Escape From Targ winning endgame, or F4 for The Second City. Sadly Atari ST and Amiga saved games can't be loaded on the other machine.
It seems that, even if you load a Mercenary 1 game in which you didn't bother the Playar Commanders' Brother-In-Law, you'll be sued by him in Damocles. There's a "Player Annoyed PC BIL" flag which triggers the "PC BIL is pleased to see you go" message at the end of Mercenary; although this flag is saved, it is not used in Damocles.
The manual states that, by loading a winning gamesave from Mercenary, "the author will know a thing or two about you". It seems actually limited to credits and inventory. The MDDClone author detailed what happened: Damocles checks in the gamesave if the player is flying the interstellar ship (which is considered as a winning situation), transfers the inventory, then the credits, updates Damocles inventory, and that's it.
Hereís the list of Mercenary 1 items and what they're worth in Damocles, thanks to Pawel:
Bite The Bullet (itís your shot: in Escape from Targ you need to pick it up with Kitchen Sink) 500,000 Prestinium 9.90 Key (triangular) 1,000 Gold 50,000 Photon Emiter 33 Novadrive 25 Concord III (speed 448,989 altitude 65,000) 0 Dart (speed 200,000 altitude 15,000) 0 Chair 88.50 Cobweb (in Escape From Targ pick it up with Kitchen Sink) 50,000 Standard Lamp 74 Mobile Pyramid 50,000 (see outskirts of the City: you need Kitchen Sink or Bite The Bullet to pick it up) Antigrav 100,000 : still in use! Transmitter Mast 50,000 (see outskirts of the City: you need Kitchen Sink or Bite The Bullet to pick it up) Poweramp 75 : no use Essential 129.40 Settee 779 Antenae 3 Winchester 10,000 Coffin 100 Mechanoid 100 Commucat Console 10,000 (you need Kitchen Sink or Bite The Bullet to pick it up) Key (trapesoid) 2,000 Databank 0.20 Neutron Fuel 100 Sights 690 : still in use Key (Targ Orbital) 7,000 Cupand Saucer (speed 40,000 altitude 8,000) 0 Handgun (Useful Armanent) 0.50 Large Box 126 Key (hexagonal) 6,000 Key (strange) 5,000 Fireplace 145 C-H Eagle 8 S E (speed 598,716 altitude 65,000) 0 Anti-Time Bomb 50 : no use Kitchen Sink 256 Cooker 449 Music Stand 55.50 Key (pentagonal) 3,000 Pass 2 Sprintcar (speed 7,197) 0 2* Pipenet Elevator 50,000 (see outskirts of the City: you need Kitchen Sink or Bitethe Bullet to pick it up) (Catering) Provisions 42 Metal Detector 15 Key (other pentagonal) 4,000 Energy Crystal 5,000 Targ Tourer (speed 1,573 (Hovercar)) 0 Bed 300 Medical Supplies 15 Danger Notice 0.70 Economy Forecast 0.20Note: there's another item, "It's Not Possible", it seems like it might be the Colony Craft !
The Damocles Mission Disks are actually hacked saved games that you have to load in Damocles. Here are details and solutions of the new missions, directly taken from the Mission Disk 1. If you need more information, see the help files section.
------------------------- MISSION 1: SABOTAGE -------------------------- A frantic dash to recover your Damocles game from an evil influence in under ten minutes! This short mission will take less than ten minutes of your time. Once you know how! Professor Hantzen got extra mad when he learned that you were on the way to save Eris. So, just before you arrive, he's accepted the President's offer (after negotiating a very worthwhile reward), and got the ship intended for you. Along with one or two other useful items, this has now been blown up. But not before he set a lump of explosive to destroy the Novabomb on top of the spaceport tower. His intention was to sabotage your game. You have a little less than ten minutes to beat him at his own game! YOUR MISSION Starting with the V.I.P. Limo, and no transporter to take you from Capital City, you've got to get a craft that can fly you up to retrieve and disarm the explosive before it blows. BRIEFING There's a ship for sale for 9000CR at the trading post at 08:14. Pity you spent 5000CR on Bacchus before arriving. You could sell the car, but there's not enough time to walk about. The only way is some frantic motoring around to trade with what you find until you can afford the Best Cupand. SOLUTION Drive to the State Office. Collect the Air Conditioner and Settee and sell these at the Trading Posts at 12:03 and 13:03. Drive on to the Power Station at 14:05, to collect the Heat Resistant Suit and sell this on the way back at 14:03. Drive on up to the Post Office at 12:14 and collect the A-Z Computer, then sell this at 14:15. Now you can afford the ship. It's tight on time. Nigel Mansell could do it. Can you? ------------------------- MISSION 2: BAD LUCK -------------------------- By your own doing, you arrive on Eris even later. That's if you can get there at all. A new starting place for your Damocles game provides a real time challenge to succeed. Finding the facilities on Bacchus irresistable, you've called in on your way to Eris. While the State President anxiously awaits your arrival, you've just lost all your money, and your spacecraft, in a "double or quits" gamble at Uncle's Casino. But all is not lost. The benevolent casino manager has loaned you his car on the understanding that you are not about to use the "quit" option. It is somewhat unfortunate that a previous visitor from Pan has scrambled most of the regular transporter system. YOUR MISSION Check out the modified transporter arrangements and get yourself a new spacecraft. Then fly on to Eris and accept the President's assignment, which you need to complete in the time remaining. BRIEFING You'll certainly want a flight craft as soon as possible, even if this is not fitted for space travel. There's an extra-fast spacecraft, the Bullet, parked at the military base on Thalia. Remember, you'll be going into areas where Red Beacons are the indicators. SOLUTION Drive to Transporter 8 and collect the Red Beacon Indicator from the airport building. Go through to Transporter 9 and collect the Concord key from Mentor Airport. Return and then fly Concorde to Transporter 7, picking up the Red Beacon as a marker, and fly to the Pan Hades Labour Camp admin office to collect the Bullet key from the first floor. Fly back to Transporter 6 and through to Transporter 5 on Thalia to then collect the Bullet. Off you go to Eris for the new challenge! ----------------------- MISSION 3: GO FOR GOLD ------------------------- You arrive on Eris, only to find that another mercenary has got there first. The main commodity is gold in this trading extravaganza. Once you've got 4,840,000 CR you can readily save Eris, but then with only the Lloyds reward to go for...... A selfish mercenary has arrived ahead of you. Rejecting the President's offer, this oppurtunist has plundered three of the Novatriggers and the Novabomb, and sold these at Eris trading posts. Having arrived late, you feel obliged to pick up the pieces and save Eris knowing that Lloyds will at least reward you for saving the comet. In preparation for this task you've spent your last 9000CR to buy the Best Cupand and flown over to Key Island to swap this for the more versatile Dart II. You've collected some useful and some valuable objects and done a little trading. YOUR MISSION Locate the three Novatriggers and the Novabomb to determine how much more you need to earn to buy this back. Together with what you hold, six bars of gold will suffice. BRIEFING The Lawson Bank Repository on Tolosa holds four bars of gold, with others to be found on Chaldea City and at Solon. Provided you can sell all valuables at the most advantageous prices and then be lucky at Uncle's Casino you will generate sufficient funds for the mission. You'll find the trading post at Mentor 05:03 more than generous, and a firm commodity market in trading posts on Logos, Vesta, and surprisingly, on Eris. SOLUTION Use Geiger Counter to locate Novabomb. The three triggers are in Eris Capital trading posts around 13:04. Fly via the Transporter to Bacchus then over to Tolosa. Blow repository door and collect 4 Gold. Return to Bacchus, take Dart then walk through to Transporter 6 at Chaldea. Take this transporter outside. Collect Gold from 06:06. Transport to Eris and fly to Penn School on Solon for the final Gold. Transport to 7, Logos. Sell the Greenhouse Effect at 08:03, Briefcase at 07:00 and Gold at 08:00, 07:03 and 06:02. Back on Eris sell Gold at 15:15 and Beacon Indicator at 14:15. Fly to Vesta and sell Gold at 05:03 and 06:03. Transport to Mentor to sell Anti-Grav at 05:03. Transport to Bacchus and at Uncle's Casino, gamesave, then double your money. On Eris, at trading posts with triggers, turn each "on". Buy Novabomb. Transport to Chaldea to buy the fourth trigger, then blow Icarus before 1 hr:40 mins. ------------------------ MISSION 4: NIGHTMARE -------------------------- Just when you thought you had succeeded, magnificently, you receive some bad news. You're into explosive action with this alternative to the Novabomb solution. Congratulations. You've used the Novabomb to save Eris and the Comet. You've gained the reward for both, done a little trading and now have mega-millions in credits. You owe yourself a holiday, and where better than at the Cyclopes IDI Camp? And then the news comes through. The Group 4 scientists have miscalculated. The precise moment that you took out Icarus is not working to the predicted effect. Damocles moves relentlessly on. Lloyds were covered with cock-up insurance, so they won't take the rewards back, and Margaret will come across with an additional 25,000,000 CR for you to now destroy the comet. YOUR MISSION With the Novabomb gone, you need to use the explosives equivalent: eight pieces of explosive placed together at setting 9 will blow Damocles. There are nine pieces in their usual locations. BRIEFING With just 1 hr :30 mins to go, you'll need to get moving. Boarding your Targ Tourer, take the exit road and go left at the first junction to regain your Dart II. Chart the optimum course to call at Gaea, Eris and Theon to get eight explosives and the Timed Detonator. The penalty if you find just seven at these locations is a trip to Dion. SOLUTION Fly to 08-08 Vulcan Island, Gaea, then on to the Industrial Co-ops 1 and 2, at 01-02 and 05-02 Ur City for the first three. Fly over to 08-08 at Chaldea Metropolis to use the transporter through to No. 1, for the timed detonator. Then transport to No. 4, to collect the briefcase. Return to transporter 6, and fly to Eris. The 4th set of explosives is to be found in the basement (yes!) of Hathaway's on Snow Island. At the Hantzen Lab, you increase your holding to seven and then fly to 02-03 on the moon Theon to collect the eighth. You should now have enough time to make it to Damocles! ------------------- MISSION 5: THE WISHES SOLUTION --------------------- Significant help with one of the oblique solutions to the challenge of Damocles. The Midas puzzle unravelled - at least as far as finding the pyramid number that you require. But then, to find the pyramid!!! Not recommended for players of an impatient disposition. One of the more oblique solutions to Damocles is hinted at in the Briefing File with a reference to the Mystical Order of Carpenters. Their Membership Secretary has decided that, if you can collect the President's Reward, you might just afford their joining fee. So a few strings have been pulled to help you on the way. The Novagen Office on Birmingham Island is a good source of clues. This is where you start and you are already in possession of a valuable book! YOUR MISSION Check the file in your Inventory display and then read the contents of the Novagen Safe for a spectacular clue. Set off on the trail indicated. Two Red Beacons have been strategically placed to assist. Find the hidden number that identifies the pyramid on Midas that holds the Magic Crystal. BRIEFING Now where did you see those twelve star-sign markings? Look an' you should find the means to translate that alien script hidden on Acheron. Given the pyramid number, you should remember that not all scripts read from left to right. SOLUTION As well as the LEO clue in the Novagen Cabinet, you'll find helpful information under the titles YOU WISH and MILLIONS in the Novagen Safe. Board the Dart, and fly to 03-14 to use the transporter on the 1st floor. Carrying the Dart, transport to No. 5 (Eris 11-08). Fly to Lucan to find a pair of reading glasses. Return to Capital City 11-08 and go back through to transporter No. 2, once again carrying the ship. Fly from Dion to Acheron, and at the Sphinx at 03-06, a concealed door is indicated by a red beacon. By holding the glasses alien characters are translated for you to give you the number of the Midas pyramid. On Midas, a knowledge of hexadecimal is useful, an appreciation of which number pairings are most significant is almost essential, and a lot of patience is invaluable.
The Damocles Mission Disks are actually hacked saved games that you have to load in Damocles. Here are details and solutions of the new missions, directly taken from the Mission Disk 2. This mission disk also had additionnal "silly saves", which you can load to usually watch a funny situation. If you need more information, see the help files section.
------------------------- MISSION 1 : JUNO MOON -------------------------- You divert on to Perseus to combat the Professor's devious plot to defeat you. There's some unfamiliar territory to cover to undo the Professor's attempt to defeat you. He really does seem to take his game of chess too seriously! During the final stages of your journey to Eris, you learn that Professor Hantzen has 'flown' to conceal the Novabomb on one of the moons of Juno. Knowing that Hantzen Industries have a laboratory at Alkane Base, that's where you arrive. He appears to have brought the Eris transporter system along with him but this could provide both some clues and the means to move around. YOUR MISSION You'll need to find both the Novabomb and a craft to travel back to Eris in sufficient time to take up the Presidents' offer. BRIEFING Taking the Geiger Counter on a quick tour of the modified Transporter system should reveal the new position of the Novabomb - approximately! There can be some very sticky moments in these harsh environments, so make the most of the ten second survival interval to get on board a craft. Check on what has been moved and what might then, as a consequence, be useful to locate. Although it can be possible for those with acute hearing to use the Geiger Counter to find the Novabomb, you are unlikely to have either enough time, or patience. - Not recommended! SOLUTION Transporting up from 0 to 1, you find the Geiger Counter indicates that the Novabomb is somewhere on the moon Jason. Transport through to 9 and run to the spaceport building to collect the Concord Key before going through to 8 to board the craft. Collect the Black Beacon on Bacchus for use as a marker at Transporter 1 on Jason. Flying through to Transporter 5, now on Thalia, reveals that the Bullet and Red Beacon have been moved. Leaving your Concord at Thalia, transport through to 2 to collect Key E from the ninth floor. Back at 4, Vesta, collect the Targ Tourer key from the first floor, and take the car conveniently parked outside to 04:04 to get the Red Beacon Indicator. Transport back to 5 and fly through to 1 where the Red Beacon, now showing, yields the Novabomb and Bullet. Fly the Bullet through to 5 before flying back to Eris to complete your mission in the one hour or so that remains. ---------------------- MISSION 2 : CLOSE ENCOUNTER ---------------------- Damocles looms large on the horizon as you endeavour to 'save the universe' ! A dramatic new perspective on time as extended 'seconds' count down to the destruction of the Author's Computer and the catastrophic consequence. After hours of messing, a hacker has accessed the Author's Computer and has slowed down time. The hacker then sold the computer at a Trading Post in Eris Capital southern commercial centre and made off with the spoils. Damocles looms on the horizon. Eris looks doomed. But, unless you can save it, so too is the entire solar system. If Damocles hits Eris and destroys the Author's Computer the fabric of the universe is destroyed! YOUR MISSION With some very fast and remunerative trading, you can purchase the Author's Computer and carry it clear of Eris. You may even have time to use your valuable purchase to destroy Damocles and earn the President's reward. BRIEFING Your options are varied. But since the hacker has moved the Novabomb, you are unlikely to find this (or at least, not in one piece). The Novatriggers have high values, and the Cupboard, Washbasin and Sideboard should put you in funds. Of course you make a start by accepting the Presidents offer. SOLUTION The Author's Computer is on sale at Eris Capital 12:03. Once in your ship, a quick flight to Metis yields the Washbasin. Return to Snow Island for the Cupboard and then from Transporter 5 through to the Hantzen House at 0 for the Sideboard. Sell these at Eris 15:03 (buy the Pressure Suit) 14:03 and 13:03 to afford the computer. Fly it clear. But if you have about 25 'seconds' left try this: Pick up the Antigrav from 09:02 to enable you to carry your ship through from Transporter 5 to 2 on Birmingham Island. Fly over to the Author's House and stand against the window through which you can see the Author's Chair. You can reach it from here. Drop and board it to have control of the Author's Computer. Set parameter No. 4 to 29, the 'number' for Damocles and press *. Rewarding! --------------------- MISSION 3 : ESCAPE FROM ERIS ---------------------- A feeling of 'deja-vu' for players of Mercenary I. You are trapped on Eris. You arrive on Eris somewhat late. This is the occasion of Damocles' second visit. Fortunately a keen mercenary did the business last time. But this time, there is no benevolent President to provide you with a spacecraft. You land at Eris Capital Spaceport long after all of the action is over. Damocles is just a passing visitor and holds no threat. You are broke and your spacecraft is not fitted for further flight. No President's welcome this time and no comfortable VIP Limo to greet you. Life on Eris has moved on. Whilst there have been no major upheavals, President Margaret has become increasingly insular and Eris is now in virtual isolation. The economy is in a mess, and even her favourite entrepreneur has his Gum Store Chain in Receivership. Eris is no place for you! YOUR MISSION Escape! BRIEFING Fortunately, there is an old car available at the Spaceport, but you'll want to ditch this as soon as possible. The Transporter system has become localised with 'foreign' travel no longer encouraged, although, for those that can afford it, a spacecraft can of course be purchased - at a price. Alternatively, for those keen 'City' observers that are prepared to bend the rules, there is, as ever, the opportunity to succeed! SOLUTION 1 Drive to the State Office and collect the Air Conditioner and Bench and on to Transporter 5 at 11:08. Transport to 1 at Hantzen Sales and from there collect the Timed Detonator and 99 Chevvy Key. Drive the Chevvy to the Hantzen Lab. 06:05 and collect three Explosives and then over to Transporter 3 at 02:04 and drive through to 4 at 02:03 Snow Island. Collect the Storage Boxes and Table from 03:00. Sell Timed Detonator at 03:04, then locate the Concord Key in the basement of Hathaways at 06:04 before using the Concord from Scott Airport 07:04. Fly to Eris Capital and sell the Targ Tourer Key, 3 Explosives, Storage Boxes, Air Conditioner and Bench and the A-Z Computer from 12:14. Fly on to Key Island to sell the Table. Fly over to Velos and sell the 99 Chevvy Key at 03:07 and then the Concord Key at 04:06. Walk south to 04:05 to transport from 9 to 7 for a short walk east to buy the Eagle 9 SE at 04:10. SOLUTION 2 More by way of a hint than a solution, we can confirm that The Bullet is there to be found and needs only an Antigrav to move it and a Key to fly it. Check out references to the 'economy'. If you've found the Antigrav, you can redeem the Bullet from its resting place and, provided you have liberated its Key, away you go! And if your motivation is money, privatise the Transporter system with the local traders. ------------------------- MISSION 4 : BRIEFCASE ------------------------- Reviewing the contents of the Briefcase shows this to be essential for the game. A unique insight into the contents of the Briefcase shows you things that you need, but tantalisingly, you're not able to touch. The Author's final job in setting up the game of Damocles was to place the objects in position. As we join this game, he had almost finished and was carrying nineteen objects, including some key items for the defeat of Damocles. He had travelled to the inside of the Briefcase to check out some of these. But then he took a break and went over to the Novagen office. Finding nobody there, he went off for some lunch. Unfortunately, he left the game running and there are just two hours to go! YOUR MISSION Return to the world of Eris and accept the State Presidents offer. Then, resisting the temptation to invoke the 'wishes solution', you'll need to retrace the Author's path to find the Briefcase and take posession of the required objects. BRIEFING Travel through to Transporter 5 where your V I P Limo awaits. Deal with the President and collect your craft to travel over to Dion. As the Detonator for the explosives is in the Briefcase there can be no blowing of door locks. Keys will be required but the previously elusive Key A can be found where the Author left it. SOLUTION Walk into the Transporter - Floor G in Briefcase and after it activates, use the Author's 'cheat': Remain stationary and then press key 5 to travel directly to Transporter 5. ( Now you know how to travel IN to your own Inventory or Briefcase.) The Author left the Briefcase inside his house at 14:13 on Birmingham Island when he took his break. He lunched at Annie's Bar on Dion East where he left the key to the Novagen Office at 02:11 Birmingham Island - which is where he left his house key. Once you have the Briefcase, you can complete either of the methods to blow up Damocles or use the Author's Computer! -------------------------- MISSION 5 : S/M PLAY ------------------------- A sadistic playtester plots against you! Novagen's star playtester, who did much of the planning for 'Mercenary Second City', assures us that there are players that enjoy this sort of thing. If you have a high degree of tolerance to practical jokes, please read on . . . . . As Damocles author, Paul Woakes, builds his own solar system and lays down plots and projects, hopefully for the enjoyment of all, he inevitably creates a burden for a small, but significant, group. Spare a thought for his playtester team. As each new feature is added, they have to check on its interaction with all that has gone before. In the 'free' Damocles environment, where almost anything is possible, that adds up to thousands of hours. There are many moments of enjoyment but it has to be said, on occasions, it can prove a tad b o r i n g. Little wonder then that, given the opportunity to set up this mission and the Silly Situation Saves that follow on 6 7 & 8 there is a common theme of d e s t r u c t i o n ! YOUR MISSION Play the game and avoid the pitfalls set by this sadistic playtester. BRIEFING A check on the Data Files shows that amongst the significant items moved are the Novabomb, 9 units of Explosive, the Author's Computer, the Book of Wishes and several Beacons. There has been a little interference with the Transporter system and with a few other objects. We can only suggest that you accept the offer of the President and proceed with caution! SOLUTION Fly to Snow Island Post Office for Novatrigger 2. Collect the Novabomb from Eris Capital 01:14 and the Antigrav from 09:02, and sell this locally. Fly up through Transporter 5 to Mentor and at 02:01, buy the Blue Beacon Indicator. Then fly on to Damocles where the Author's Computer is marked by a Blue Beacon. Fly to the centre of the beacon array and drop the Blue Beacon Indicator. Fly back up to compare the array and having gone back for the Indicator and viewed the array again, check out the two re-lit Beacons to locate the Author's Computer. Pick this up, drop the Novabomb and fly well clear to detonate with the Novatrigger. If you'd rather use the Explosives, these are in the Briefcase and/or the Wishes Book is for sale at Mentor 05:03. The Playtester's house is also for sale and can be purchased from C. Rook & Sons Estate Agents at 06:08 Chaldea Metropolis.
|Simon||my own old maps, incomplete and messy (in French)...
Eris: Capital City, Bare Island, Velos City and Key West;
Eris: Snow Island + Novatriggers and Novabomb information;
Dion: Birmingham Island, Dion North, Dion East;
Gaea: Chaldea Metropolis;
Gaea: Ur City (dirty), and various information;
|Pawel Garycki||These maps seem to be designed so you can print and use them to play - no hints:
Eris: Capital City and Key West
Icarus, Acheron, Dion system
Guides for both Damocles and the Mission Disks, in Word format, with more details than the solutions from the Mission Disks themselves.
|Detailed maps with location names, items (and value if > 1000), and trading posts selling percentage:
Acheron, Atropos, Bacchus, Clotho, Cronus, Cyclopes, Dion Birmigham Island, Dion North, Dion East, Eris Bare Island, Eris Capital City, Eris Key West, Eris Snow Island, Eris Velos City, Gaea Chaldea City, Gaea Vulcan Island, Gaea Ur City, Icarus, Lachesis, Logos, Lucan (in .XLS), Lucan (Leo), Mentor, Metis, Midas (in .TXT), Pan, Perseus, Solon, Thalia, Theon, Tolosa, Vesta.
|Detailed maps for Mission Disk 2, mission 3: Escape From Eris
Eris Bare Island, Eris Capital City, Eris Key West, Eris Snow Island, Eris Velos City.
|Jeremy Smith||Detailed hand-drawn maps.
Clotho New Town
Eris: Snow Island
Pan Hades labour camp